Extends:
Modifiers:
Source code
SFDecos.SFHChair%%
{
bDestroyable=True
Health=75
EffectWhenDamaged=Class'UnrealShare.Spark35'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.700000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFHChair'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFHChair'
CollisionRadius=35.000000
CollisionHeight=38.000000
}